I have tried checking the type or ClassName of every single argument sent via RemoteEvents from the Client to the Server, to “eliminate” any injections through these. I do not have any admin commands, and I use all of my Remote Events securely (as far as I know). I tried reaching out to ROBLOX via email, but they constantly told me to report the exploiters, which doesn’t have much effect on my games at all.Īll of my games are FilteringEnabled, and are scripted entirely by me. However I haven’t gotten any further with this problem. Hello! Wish me welcome to the Developer Forum because this is now my first postĪnyways, I have been trying to cope with exploiters regarding my games, especially the big one releasing soon.
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